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Rod 5e

Dec 04, 2021 “A scepter or just a heavy cylinder, a magic rod is typically made of metal, wood, or bone. It’s about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds.” — from the 5E D&D DMG. Rods have always come across a little strange. Most of them traditionally represent powerful items with some sort of authority baked into them

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  • D&D Ideas — Rods, Staves and Wands – Nerdarchy
    D&D Ideas — Rods, Staves and Wands – Nerdarchy

    Jun 27, 2021 From the Nerditor’s Desk. Between the live chat and their editorials in this newsletter Nerdarchists Dave and Ted covered a lot of ground when it comes to rods, staves and wands in 5E D&D. I’ll approach this topic from a different direction — worldbuilding. These three terms can serve as important positions within an arcane organization

  • Rod of the pact keeper 5e Rarity, cost & Attunement by
    Rod of the pact keeper 5e Rarity, cost & Attunement by

    Sep 04, 2021 Rod of the pact keeper 5e attunement d&d The Rod of the Pact Keeper, one of the most important creations of the Phandelver Pact, is a smooth coal-black rod measuring about 1 inch thick and 2 feet long. It is engraved with Infernal and Dwarven runes of binding. It requires Attunement by Warlocks. This rod […]

  • Rod of Thunder and Lightning – 5th Edition SRD
    Rod of Thunder and Lightning – 5th Edition SRD

    Rod, very rare. Constructed of iron set with silver rivets, this rod acts as a +2 mace. In addition, you can use the following powers. Lightning: Once per day, you can cause a short spark of electricity to leap forth when the rod strikes an opponent to deal an extra 2d6 lightning damage.; Lightning stroke: Once per day you can use an action to cause the rod to shoot out a 5-foot

  • Connecting Rod compatible for Toyota 5E 5EFE Corolla
    Connecting Rod compatible for Toyota 5E 5EFE Corolla

    Maxpeedingrods High Quality Forged 4340 Conrods compatible for Toyota 5E 5EFE Corolla Paseo 130.5mm 800HP Connecting Rods and other performance Auto Parts, Accessories. Welcome to buy other performance auto parts with affordable price. one year Warranty for any manufacturing defect and local free

  • Metamagic Rods – d20PFSRD
    Metamagic Rods – d20PFSRD

    Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells (but not spell-like abilities ) as they are cast.This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity).A caster may only use one metamagic rod on any

  • Tentacle rod | Forgotten Realms Wiki | Fandom
    Tentacle rod | Forgotten Realms Wiki | Fandom

    A tentacle rod was a magic rod crafted by the drow. Tentacle rods had three rubbery tentacles at one end, which could extend to a length of 15 feet (4.6 meters). The wielder of a tentacle rod could attempt to restrain the movement of a creature by wrapping the tentacles around the target. If all three tentacles were successful in the attack, they imposed severe limitations on the

  • Dungeons & Dragons 5th Edition (29 books)
    Dungeons & Dragons 5th Edition (29 books)

    Sep 14, 2015 1 of 5 stars 2 of 5 stars 3 of 5 stars 4 of 5 stars 5 of 5 stars. 25. Baldur's Gate: Descent into Avernus (Dungeons & Dragons, 5th Edition) by. James Introcaso (Editor) 4.27 avg rating — 281 ratings. score: 189 , and 2 people voted. Want to Read

  • 1001 Uses for an Immovable Rod | EN World | Dungeons
    1001 Uses for an Immovable Rod | EN World | Dungeons

    Sep 25, 2006 Immovable Rod: An immovable rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round. If something's swallowed you whole, I'm guessing it's a bit big. Bigger than 8k lbs and strong enough to shrug off a DC

  • D&D 5e Princes of the Apocalypse
    D&D 5e Princes of the Apocalypse

    D&D 5e Princes of the Apocalypse

  • Dungeons & Dragons: The Rod of Seven Parts, Explained
    Dungeons & Dragons: The Rod of Seven Parts, Explained

    Jun 11, 2020 The Rod of Seven Parts makes for the perfect long-form narrative macguffin. Like Marvel's Infinity Gauntlet, finding each part of the Rod can be a fantastic adventure in its own right, but as time goes on it should become more and more obvious that the parts can build into something even grander

  • Rod of Seven Parts | Dungeons & Dragons Lore Wiki
    Rod of Seven Parts | Dungeons & Dragons Lore Wiki

    For the AD&D 2nd edition adventure, see The Rod of Seven Parts. The Rod of Seven Parts, formerly known as the Rod of Law, is a powerful artifact. The Rod of Seven Parts, when whole, is a five-foot-long pole. The command words for each piece are Ruat, Coelum, Fiat, Justitia, Ecce, Lex, and Rex, which collectively make up a phrase that translates as Though

  • Oath Rod | A Wheel of Time Wiki | Fandom
    Oath Rod | A Wheel of Time Wiki | Fandom

    The Oath Rod is a ter'angreal that makes oaths sworn upon it unbreakable. Its origins are in the Age of Legends, in which it was called a Binder. It can be used only on channelers. In the Third Age there are only two binders known. They are smooth, ivory-white cylinder shaped, a foot long and wrist-thick with odd, cursive script carved on one flat end. They feel almost like glass, cool

  • 1001 Uses for an Immovable Rod | Page 2 | EN World
    1001 Uses for an Immovable Rod | Page 2 | EN World

    Sep 26, 2006 Immovable Rod. This rod is a flat iron bar with a small button on one end. When the button is pushed ( a move action ), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go... From the SRD

  • SRD:Rods - D&D Wiki
    SRD:Rods - D&D Wiki

    Physical Description. Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27

  • Rods :: d20srd.org - The Hypertext d20 SRD (v3.5, 5e
    Rods :: d20srd.org - The Hypertext d20 SRD (v3.5, 5e

    Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their sturdy construction.) These sturdy items have AC 9, 10 hit points, hardness 10, and a break DC of 27. Activation

  • Rod of Resurrection - Heroku
    Rod of Resurrection - Heroku

    Rod, legendary (requires attunement by a cleric, druid, or paladin) The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20

  • dnd 5e - Can a magic rod be used as a quarterstaff? - Role
    dnd 5e - Can a magic rod be used as a quarterstaff? - Role

    Jul 10, 2017 Anything, like the Rod of the Pact Keeper, that is named as a rod, will actually be shorter than your standard staff (only 2-3 feet in length), and therefore should not be counted as a quarterstaff. But because of the change in the way 5e works quarterstaffs, it's possible for a DM to rule it as allowable

  • dnd 5e - Plane shift material component origins - Role
    dnd 5e - Plane shift material component origins - Role

    Apr 04, 2016 The 5e version of the plane shift spell is continuing a long tradition of using these forked metal rods as part of the spellcasting. A spell named plane shift, used to teleport between different planes, and requiring forked metal rods, has been present in every single edition of Dungeons & Dragons, with the sole exception of the very original, and 4e, which was very

  • Rod of Hand Warming | Critical Role Wiki | Fandom
    Rod of Hand Warming | Critical Role Wiki | Fandom

    The Rod of Hand Warming is a magical item found by the Mighty Nein in a portable hole created by the Happy Fun Ball among other items of cold weather gear formerly belonging to Halas Lutagran. The Rod looks like a staff about three to four feet long with a seam in the middle as if it were two pieces joined. It is faintly magical and acts like a hand warmer. When the two parts

  • Divining Rod – d20PFSRD
    Divining Rod – d20PFSRD

    Divining Rod. You call upon the spirits of the woodland to guide you to water, natural shelter, or food. By casting divining rod upon a forked stick, you request simple knowledge from the nature spirits to lead you to water, natural shelter or grown food. The rod points in the direction of the objective of the spell

  • Ruby Rod of Asmodeus | Forgotten Realms Wiki | Fandom
    Ruby Rod of Asmodeus | Forgotten Realms Wiki | Fandom

    The Ruby Rod of Asmodeus was an artifact. As the name implied, the Ruby Rods owned by the avatars and aspects looked like a big solid ruby that was formed into the shape of a rod. Those owned by avatars or powerful aspects were worth more than a million gp in material value alone, while weak aspects' were worth less, meaning upwards from 50,000 gp. However, the original

  • Immovable Rod - 5E Magic
    Immovable Rod - 5E Magic

    Rod Sanity Category Noncombat Relevant Page Number 175 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 5,000 gp. More details on the Immovable Rod can be found at www.dndbeyond.com. Immovable Rod Details Detect Magic Aura. When you

  • Rods, Staves & Wands – 5th Edition SRD
    Rods, Staves & Wands – 5th Edition SRD

    This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below

  • Immovable Rod | D&D 5th Edition on Roll20
    Immovable Rod | D&D 5th Edition on Roll20

    Immovable Rod. This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight

  • Rod of Rulership | D&D 5th Edition on Roll20
    Rod of Rulership | D&D 5th Edition on Roll20

    Rod of Rulership. Requires Attunement. You can use an action to present the rod and Command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 Wisdom saving throw or be Charmed by you for 8 hours. While Charmed in this way, the creature regards you as its trusted leader

  • Rod of Security | D&D 5th Edition on Roll20
    Rod of Security | D&D 5th Edition on Roll20

    While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can

  • Rod of Absorption | D&D 5th Edition on Roll20
    Rod of Absorption | D&D 5th Edition on Roll20

    Requires Attunement While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy — not the spell itself — is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course

  • Rod of Lordly Might | D&D 5th Edition on Roll20
    Rod of Lordly Might | D&D 5th Edition on Roll20

    Requires Attunement This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to Attack and damage roll made with it. The rod has Properties associated with six different buttons that are set in a row along the haft. It has three other Properties as

  • Immovable Rod - Magic Items - D&D Beyond
    Immovable Rod - Magic Items - D&D Beyond

    Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Immovable Rod - This flat iron rod has a button on one end. You can use an action to press th

  • Rod of Lordly Might - Magic Items - D&D Beyond
    Rod of Lordly Might - Magic Items - D&D Beyond

    Jun 25, 2017 Rod, legendary (requires attunement) This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below. Six Buttons

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